1.Description
This module converts input signals of several communication objects into a 1 to 9-digit code and makes this available at an output. If the output is forwarded to a communication object, make sure that the communication object is in the HS Expert of data type "32-Bit/EIS 11".
This logic node enables certain processes to be assigned a code by the HS/FS and secured in this way. One input is available each time for the numbers 0-9. For example, a number block can be reproduced in the visualisation, which is used to input the code. Likewise, a 4x button can also be used for entering the code.
The module "Comparator (10x)" is recommended for evaluation and comparison of the entered code.
This logic node enables certain processes to be assigned a code by the HS/FS and secured in this way. One input is available each time for the numbers 0-9. For example, a number block can be reproduced in the visualisation, which is used to input the code. Likewise, a 4x button can also be used for entering the code.
The module "Comparator (10x)" is recommended for evaluation and comparison of the entered code.
2.Inputs
No. | Name | Initialisation | Description |
---|---|---|---|
1 | E1 Number 1 | 0 | In the case of input signal <> 0, the press of a button for number 1 is recognised. |
2 | E2 Number 2 | 0 | In the case of input signal <> 0, the press of a button for number 2 is recognised. |
3 | E3 Number 3 | 0 | In the case of input signal <> 0, the press of a button for number 3 is recognised. |
4 | E4 Number 4 | 0 | In the case of input signal <> 0, the press of a button for number 4 is recognised. |
5 | E5 Number 5 | 0 | In the case of input signal <> 0, the press of a button for number 5 is recognised. |
6 | E6 Number 6 | 0 | In the case of input signal <> 0, the press of a button for number 6 is recognised. |
7 | E7 Number 7 | 0 | In the case of input signal <> 0, the press of a button for number 7 is recognised. |
8 | E8 Number 8 | 0 | In the case of input signal <> 0, the press of a button for number 8 is recognised. |
9 | E9 Number 9 | 0 | In the case of input signal <> 0, the press of a button for number 9 is recognised. |
10 | E10 Number 0 | 0 | In the case of input signal <> 0, the press of a button for number 0 is recognised. |
11 | E11 Length | 0 | Length of the code. Value between 1 and 9 |
12 | E12 Timeout | 0 | Timeout in seconds. After each press of the button, the module waits n seconds for the next press of the button. If the timeout expires, the module is reset. All previous entries are deleted. |
3.Outputs
No. | Name | Initialisation | SBC | Description |
---|---|---|---|---|
1 | A1 Code | 0 | s | Sends the entered code if entry complete. |
2 | A2 Reset | 0 | s | Sends a 1 if the module was reset by the timeout. |
3 | A3 number of numbers | 0 | s | Sends the number of previously entered numbers. In the case of complete entry and in the case of a timeout, the output sends the value 0. |
s = send, sbc = send by change
4.Other
Recalculation during start: | Yes |
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Module is retentive: | No |
Internal designation: | 17701 |
Category: | Additional modules |